MAXIM PANCHENKO

AUDIO DESIGNER

PROJECTS \\\

DESCENDING

An experimental game about operating drills and managing information.

I worked on sound design and Unity audio implementation to create an immersive experience, making the game feel like a drill management simulation with a dangerous gas environment beneath the surface.


TORN BY FATE

A gothic adventure about a girl, who is trying to beat her nightmares in a Victorian village to find her parents.

I worked on sound design, FMOD implementation and music.

TRIP TO WANDERLAND

A short story about a mushroom and a golem, who crossed their paths in caves in search of happiness.

For this project, I worked on sound design and music, FMOD audio implementation and voice editing for dialogues.

CHEERFUL \\\

babls!!

Puzzle

A silly turn-based puzzle about soap bubbles cleaning up.

railless!

Action

When derailed, might as well start drifting.

Coinks↘

Clicker

Try and waste your fortune as quickly as you can!

GOBLINOMICON

Deck-builder

A deckbuilder about goblins fighting humans; both are exceptionally stupid.

OTHER \\\

Cement

Puzzle

An infinite, random puzzle game about matching patterns.

SYN—T

Adventure

A short adventure set on an impossibly fast train travelling through a broken world.