MAXIM PANCHENKO

AUDIO DESIGNER

PROJECTS \\\

DESCENDING

Horror

An 1 hour long experimental game about operating drills and managing information.

I worked on sound design and Unity audio implementation to create an immersive experience, making the game feel like a drill management simulation with a dangerous gas environment beneath the surface.


CEMENT

Puzzle

An infinite, random puzzle game about matching patterns.

I created music and sounds to evoke a sense of melancholy.

MUSIC COMPOSITION \\\

TRIP TO WANDERLAND

Small Project

A short story about a mushroom and a golem, who crossed their paths in caves in search of happiness.

I've composed a complete short soundtrack for in-game locations and cutscenes, designed to deepen the emotional connection with the characters as they journey into the Wanderland.

TORN BY FATE

Small Project

A gothic adventure about a girl, who is trying to beat her nightmares in a Victorian village to find her parents.

I've composed an dark and mysterious soundtrack that underscores the weight of hopelessness and loss carried by a girl who has lost everything—and the quiet strength that begins to rise as she searches for a way back to herself.

GAME JAMS \\\

babls!!

Puzzle

A silly turn-based puzzle about soap bubbles cleaning up.

railless!

Action

When derailed, might as well start drifting.

Coinks↘

Clicker

Try and waste your fortune as quickly as you can!

GOBLINOMICON

Deck-builder

A deckbuilder about goblins fighting humans; both are exceptionally stupid.